New Vestiges

Salok, Highest Patron of the Hunt
Vestige Level: 6th
Binding DC: 25
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:
Hunter's Prowess: You gain a +6 bonus on Spot, Listen, Hide, and Move Silently checks, and a +6 bonus on survival checks while tracking.
Scent: You gain the Scent special quality.
Tracking: You gain the benefits of the Track feat.
Snake's Bite: You gain a bit attack that deals damage according to your size, as given on the table below.

Size Base Damage
Diminutive or fine 1
Tiny 1d2
Small 1d3
Medium 1d4
Large 1d6
Huge 1d8
Gargantuan 2d6
Colossal 2d8

You add your Strength modifier to your damage roll. You cannot use this ability if you do not show Salok's sign.In addition this bite attack may be used to deliver a poison which has an initial effect of 1d6 str damage, and a secondary effect of 2d6 str damage.


Osei of the Oceans
Vestige Level: 7th
Binding DC: 28
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation: Gills form at the base of your neck, and your hands and feet become webbed.
Sign:
Influence:
Granted Abilities:
Wrath of the Oceans: You gain the ability to cast Tidal Surge as a Druid of your Binder level. This ability is usable a number of times per day equal to your binder level divided by 5.
Osei's Blessing: You gain a 50 foot swim speed, and the ability to breathe underwater. You gain a + 8 bonus on any Swim check to perform some special action or avoid a hazard. You can always choose to take 10 on a Swim check, even if distracted or endangered. You can use the run action while swimming, provided it swims in a straight line. You must be showing Osei's sign to use this ability.


Celsta, Muse of Spirit
Vestige Level: 4th
Binding DC: 20
Special Requirement: No
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Isophos, The Color of Life
Vestige Level: 4th
Binding DC: 20
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Lown, Always Scheming
Vestige Level: 5th
Binding DC: 25
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Jalia, Wondering Eye
Vestige Level: 5th
Binding DC: 25
Special Requirement: No
((Description))
Manifestation:
Sign:
Influence:
Granted Abilities:
Jalia's Farsight: (Something akin to scrying)
Pierce the Veil: ((True Seeing))


Olonwé, the Morning Lady
Vestige Level: 8th
Binding DC: 35
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Càno, the Wrathful Lady
Vestige Level: 8th
Binding DC: 35
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Ingolé, the Bitter Lady
Vestige Level: 8th
Binding DC: 35
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Tuvilti who Soars
Vestige Level: 7th
Binding DC: 26
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign: A pair of phantasmal wings grows upon your back.
Influence:
Granted Abilities:
Tuvilti's Wings: You gain a fly speed of 60 feet, with good maneuverability. In addition, you gain +10 on jump checks. You must be showing Tuvilti's sign to use this ability.

Something related to archery, weather.


Mirzkern, Indomitable
Vestige Level: 6th
Binding DC: 26
Special Requirement: No
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:
Healing, poison use.


Keagan Stonelord
Vestige Level: 5th
Binding DC: 26
Special Requirement: No
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:

Powerful Build, Bonus to Str/Con, …


Brenth, Traveling Shadow
Vestige Level: 4th
Binding DC: 20
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Crokhan the Strong
Vestige Level: 4th
Binding DC: 22
Special Requirement: No
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:

Power Attack: You gain the benefits of the Power Attack feat.
Cold/Heat tolerance…


Kanadrig, Briliant and Wise
Vestige Level: 5th
Binding DC:
Special Requirement:
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Nasella, Valued for Her Council
Vestige Level: 7th
Binding DC: 30
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Mik, Master of Mind and Body
Vestige Level: 6th
Binding DC: 26
Special Requirement: No
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Xeph the Quick
Vestige Level: 4th
Binding DC: 22
Special Requirement: No
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Ouro, Overseer of the Cycle
Vestige Level: 7th
Binding DC: 30
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Mecanicus, Who Promises a New Age
Vestige Level: 7th
Binding DC: 30
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Pelor, Shining Light
Vestige Level: 4th
Binding DC: 22
Special Requirement: Yes
[[insert nifty drawing of seal here]]
Special Requirement: You must be good or neutral aligned, and draw Pelor's seal during the day, or in an area of bright light.
Manifestation: When Pelor begins to manifest a flash of bright light bursts from his seal. The light dims a little and continues to be emitted throughout the entire process of the pact. The crown of a head then begins to rise from the bright light, golden eyes beaming. An almost lion like head slowly emerges, its golden mane of hair shimmering in the light, another moment later, shoulders and arms appear, arms wrapped in golden cuffs. Pelor pulls himself from the ground using his strong arms, revealing a muscular torso bare of clothing, and powerful legs wrapped in a veil of white cloth. He folds his arms and smiles, light radiating not only from the ground at his feat, but from behind him now as well. Pelor then address the Binder with a gentle voice. On occasion a wounded creature will approach the manifestation of Pelor, allowing Pelor to tend to it's wounds while he address the Binder.
Sign: While bound to Pelor, your hair gains a golden tint and emits a dim light.
Influence: When influenced by Pelor, you gain a dislike of all things undead and sense of duty towards the living. You must offer help to any living creature who needs it, and cannot refuse a request for help so long as the cause is non-evil.
Granted Abilities: Pelor grants you the ability to heal wounds, strike down undead foes, create the light of day, and rid the body of disease.
Pelor's Healing Hand: When bound to Pelor you gain the ability to heal the wounds of living creatures (including yourself) by touch. You can heal a total number of points equal to twice your effective binder level x your charisma modifier. Thus a 7th level binder with 14 charisma (+2 bonus) would be able to heal 28 points of damage. You can choose to divide your healing among multiple recipients, and you don't have to use it all at once. Using Pelor's Healing Hand is a standard action. It has no effect on undead.
Turn Undead: You gain the ability to Turn Undead as a cleric of your effective binder level. If you have the ability to turn undead from other classes, your levels in those classes stack with your effective binder leel for the purpose of determining your turning ability. Once you have used this ability you cannot do so again for 5 rounds.
Pelor's Light: You can light areas as though using the Daylight spell, with the following exceptions. The effect is always centered on you, it has an unlimited duration, and you can shift the range of emanation (within the normal range) up or down 10 feet as a move action. You can suppress or activate this ability as a standard action.
Divine Health: You gain immunity to all diseases, including magical diseases such as mummy rot and lycanthropy, and making a pact with Pelor removes any existing disease that afflicts you.


Baccob, Archmage of the Deities
Vestige Level: 5th
Binding DC: 24
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Obad-Hai, the Shalm
Vestige Level: 6th
Binding DC: 26
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Nerull, Hater of Life
Vestige Level: 8th
Binding DC: 32
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:
Finger of Death… Maybe summon some undead…


St. Cuthbert of the Cudgel
Vestige Level: 5th
Binding DC: 25
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:
Zone of Truth: You project an aura of truth as though using the Zone of Truth spell, with the following exceptions. The effect is always centered on you, it has an unlimited duration, and you can shift the range of emanation (within the normal range) up or down 5 feet as a move action. You can suppress or activate this ability as a standard action.


Ehlonna who Protects the Forests
Vestige Level: 4th
Binding DC: 20
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:
Entangle… Barksin?…


Erythnul the Many
Vestige Level: 6th
Binding DC: 26
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:


Fharlanghn, Dweller on the Horizon
Vestige Level: 5th
Binding DC: 24
Special Requirement: Yes
((Description))
Special Requirement:
Manifestation:
Sign:
Influence:
Granted Abilities:
Farlaghn's Step: You gain the ability to teleport short distances, as if you were casting Dimension Door, with a caster level equal to your effective binder level. You can use this ability 3 times per day. You gain an additional use of this ability for every 4 binder levels beyond 10th. Once you have used this ability you can not do so again for 5 rounds.
Travelers Endurance: You can walk for 16 hours without problem. For every 2 hours marching beyond 16 horus , a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue.
In addition you can hustle for 2 hours without problem, Thereafter, for every 2 hours you continue to hustle you take 1 point of nonlethal damage. Once you take any nonlethal damage you become fatigued.


Hieroneous, Invincible
Vestige Level: 7th
Binding DC: 28
Special Requirement: Yes
((Description))
Special Requirement: Hieroneous refuses to bind to anyone of evil alignment, you must be either neutral or good (lawful or chaotic does not matter) to make a pact with Hieroneous. In addition, Hieroneous' hatred of his brother Hextor has led to an unwillingness to bind to any Binder currently bound to Hextor.
Manifestation:
Sign:
Influence:
Granted Abilities:
Smite Evil: Four times per day, you may attempt to smite evil with one normal melee attack. You add your Charisma bonus (if any) to your attack roll and deals 1 extra point of damage per binder level. If you accidentally smite a creature that is not evil, the smite has no effect, but the ability is still used up for that day. Once you have used this ability you can not do so again for 5 rounds.
Protector of the Weak: At the start of any turn that you are within 5 feet of an ally who was equal or fewer Hit Dice than you, you may transfer up to 5 points of Armor Class to the ally (making your own AC worse by the same number).
Beacon of Courage: You become immune to fear (magical or otherwise). Each ally within 10 feet of you gains a +5 morale bonus on saving throws against fear effects.


Hextor, Scourge of Battle
Vestige Level: 7th
Binding DC: 28
Special Requirement: Yes
((Description))
Special Requirement: Hextor refuses to bind to anyone of good alignment, you must be either neutral or evil(lawful or chaotic does not matter) to make a pact with Hextor. In addition, Hextor's hatred of his brother Hieroneous has led to an unwillingness to bind to any Binder currently bound to Hieroneous.
Manifestation:
Sign:
Influence:
Granted Abilities:
Frighting Presence: You gain the ability to unsettle foes with its mere presence. Creatures within a radius of 60 feet are subject to the effect if they have fewer HD than you. A potentially affected creature that succeeds on a Will save (DC 10 + ½ effective binder level + binder’s Cha modifier) remains immune to that binders frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. You may ignore the frightful presence of other creatures. You may suppress or activate this ability as a standard action.
Hextor's Blessings: You gain an additional pair of arms. Each of your arms (new and old) end in a clawed hand with fingers and an opposable thumb. Your original arms are your primary arms, and the new ones are your secondary arms.
You gain four claw attacks, each using your BAB + your Str mod for the attack rolls. Each claw deals damage based on your size, as shown on the list below
Diminutive or Fine - 1 +str
Tiny- 1d2 + str
Small - 1d3 + str
Medium - 1d4 + str
Large - 1d6 + str
Huge - 1d8 + str
Gargantuan - 2d6 +str
Colassal - 2d8 + str
You may not use normal weapons and claw attacks in the same round, and do not gain additional claw attacks due to high BAB. As a standard action, you can suppress or reactivate this ability.


Kord, the Spirit’s Forge
Vestige Level: 6th
Binding DC: 25
Special Requirement: No
[[Insert nifty sigil here]]
Manifestation:
Sign:
Influence:
Granted Abilities:

Kord's Blood Rage: You gain the ability to Rage as a Barbarian of your effective binder level. If you have the ability to Rage from other classes, your levels in those classes stack with your effective binder level for the purpose of determining how many times you can rage.
Improved Grapple: You gain the benefit of the Improved Grapple feat, even if you do not meet the prerequisites for it.
Deadly Grapple: If a Binder who has formed a pact with Kord pins his opponent while grappling and maintains the pin for 3 consecutive rounds, the opponent must make a Fortitude save (DC 10 + 1/2 effective binder level + binder's cha mod) at the end of the third round or die. A creature with no discernible anatomy is immune to this ability.
Athletic Prowess: You gain +5 on all Strength based skill checks.


Olidammara, Laughing Rouge
Vestige Level: 6th
Binding DC: 26
Special Requirement: No
[[Insert nifty drawing of sigil here]]
Manifestation:
Sign:
Influence:
Granted Abilities:
Thieves' Luck:
Sneak Attack: You deal an extra 5d6 points of damage when flanking or at any time when the target would be denied it's dexterity bonus. This extra damage applies to ranged attacks only if the opponent is within 30 feet. For every 5 effective binder levels you possess beyond 12th, your sneak attack damage increases by an additional 1d6 points.
Olidammara's Dissapearing Act:

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